Zpět

React & X3Dom

Ukázka #1 - Data-binding do 3D scény

  • // Hlavní komponent aplikace
    class ExampleApp1 extends React.Component {
    
    	// konstruktor komponentu
    	constructor(props) {
    		super(props);
    		this.state = {
    			text: 'Hello world!',
    			diffuseColor: '#dd3300',
    			specularColor: '#ee9966'
    		};
    	}
    	
    	// metoda pro vykreslení scény
    	renderScene() {
    		return (
    			<x3d is="x3d">
    				<scene is="x3d">
    					<shape is="x3d">
    						<appearance is="x3d">
    							<material diffusecolor={this.state.diffuseColor} specularcolor={this.state.specularColor} is="x3d"></material>
    						</appearance>
    						<text solid="false" string={this.state.text} is="x3d">
    							<fontstyle
    								family="TYPEWRITER"
    								justify="MIDDLE"
    								quality={200}
    								size={2}
    								is="x3d">
    							</fontstyle>
    						</text>
    					</shape>
    				</scene>
    			</x3d>
    		);
    	}
    
    	// metoda pro vykreslení ovládacích prvků
    	renderControls() {
    		return (
    			<form>
    				<div>
    					<label>Text</label>
    					<input type="text" value={this.state.text} onChange={(e) => this.setState({ text: e.target.value })} />
    				</div>
    				<div>
    					<div className="grid">
    						<div>
    							<label>Základní barva</label>
    							<div>
    								<input type="color" value={this.state.diffuseColor} onChange={(e) => this.setState({ diffuseColor: e.target.value })} />
    								<span style={{ color: this.state.diffuseColor }}>{this.state.diffuseColor}</span>
    							</div>
    						</div>
    						<div>
    							<label>Barva lesku</label>
    							<div>
    								<input type="color" value={this.state.specularColor} onChange={(e) => this.setState({ specularColor: e.target.value })} />
    								<span style={{ color: this.state.specularColor }}>{this.state.specularColor}</span>
    							</div>
    						</div>
    					</div>
    				</div>
    			</form>
    		);
    	}
    	
    	// hlavní vykreslovací metoda
    	render() {
    		return (
    			<div>
    				{this.renderScene()}
    				{this.renderControls()}
    			</div>
    		);
    	}
    }
    
    // vykreslení aplikace do HTML elementu
    ReactDOM.render(<ExampleApp1 />, document.getElementById('app1'));
    // zavolání X3Dom parseru
    x3dom.reload();
    
  • 
    

Ukázka #2 - Práce s polem

  • // Bezstavový komponent pro 3D kostku
    const BoxX3D = ({ instance, index }) => {
    	const { position, size, color } = instance;
    	return (
    		<transform translation={(index * 2) + ' 0 0'} is="x3d">
    			<transform translation={position.x + ' ' + position.y + ' ' + position.z} is="x3d">
    				<shape is="x3d">
    					<appearance is="x3d">
    						<material diffusecolor={color} is="x3d"></material>
    					</appearance>
    					<box size={size.x + ' ' + size.y + ' ' + size.z} usegeocache="false" is="x3d"></box>
    				</shape>
    			</transform>
    		</transform>
    	);
    }
    
    // Bezstavový komponent pro ovládání kostky
    const BoxControl = ({ instance, index, onChange, remove }) => {
    	const { position, size, color } = instance;
    	return (
    		<li>
    			<div>
    				<div className="grid">
    					<div>
    						<label>Objekt {index + 1}</label>
    						<div>
    							<input type="color" value={color} onChange={onChange((box, value) => box.color = value)} />
    							<span style={{ color: color }}> { color } </span>
    						</div>
    					</div>
    					<div>
    						<div className="grid">
    							<div>
    								<label>↔ W { Math.floor(size.x * 100) }%</label>
    								<input type="range" value={size.x} min={0.1} max={2} step={0.1} onChange={onChange((box, value) => box.size.x = value)} />
    							</div>
    							<div>
    								<label>↕ H { Math.floor(size.y * 100) }%</label>
    								<input type="range" value={size.y} min={0.1} max={2} step={0.1} onChange={onChange((box, value) => box.size.y = value)} />
    							</div>
    							<div>
    								<label>⤢ L { Math.floor(size.z * 100) }%</label>
    								<input type="range" value={size.z} min={0.1} max={2} step={0.1} onChange={onChange((box, value) => box.size.z = value)} />
    							</div>
    							<div>
    								<label>→ X { position.x }</label>
    								<input type="range" value={position.x} min={-1} max={1} step={0.1} onChange={onChange((box, value) => box.position.x = value)} />
    							</div>
    							<div>
    								<label">↑ Y { position.y }</label>
    								<input type="range" value={position.y} min={-1} max={1} step={0.1} onChange={onChange((box, value) => box.position.y = value)} />
    							</div>
    							<div>
    								<label">↗ Z { position.z }</label>
    								<input type="range" value={position.z} min={-1} max={1} step={0.1} onChange={onChange((box, value) => box.position.z = value)} />
    							</div>
    						</div>
    					</div>
    					<div>
    						<a onClick={() => remove()}>Smazat</a>
    					</div>
    				</div>
    			</div>
    		</li>
    	);
    }
    
    // Hlavní komponent aplikace
    class ExampleApp2 extends React.Component {
    
    	// konstruktor komponentu
    	constructor(props) {
    		super(props);
    		// stav komponentu
    		this.state = {
    			boxes: []
    		};
    	}
    
    	// metoda pro získání funkce pro změnu stavu kostky
    	changeState(index) {
    		var that = this;
    		return (boxStateHandler) => {
    			return (e) => {
    				var value = e.target.value;
    				return that.setState((state) => {
    					boxStateHandler(state.boxes[index], value);
    					return state;
    				});
    			}
    		}
    	}
    
    	// metoda volaná při připojení komponentu
    	componentDidMount() {
    		this.add();
    		this.add();
    	}
    
    	// metoda pro smazání kostky
    	remove(index) {
    		var that = this;
    		return () => {
    			return that.setState((state) => {
    				state.boxes.splice(index, 1);
    				return state;
    			});
    		}
    	}
    
    	// metoda pro přidání kostky
    	add() {
    		this.setState((state) => {
    			state.boxes.push({
    				position: { x: 0, y: 0, z: 0 },
    				size: { x: 1, y: 1, z: 1 },
    				color: "#ff9900" // nebo jiná náhodná barva
    			});
    			return state;
    		});
    	};
    
    	// hlavní vykreslovací metoda
    	render() {
    		return (
    			<div>
    				<x3d is="x3d">
    					<scene is="x3d">
    						<transform translation={( - this.state.boxes.length + 1) + ' 0 0'} is="x3d">
    							{this.state.boxes.map((box, index) => (
    								<BoxX3D instance={box} index={index} key={index} />
    							))}
    						</transform>
    					</scene>
    				</x3d>
    				<form>
    					<ul>
    						{this.state.boxes.map((box, index) => (
    							<BoxControl instance={box} index={index} key={index} onChange={this.changeState(index)} remove={this.remove(index)} />
    						))}
    					</ul>
    					<a onClick={(e) => this.add()} className="uk-link-reset"><span uk-icon="plus"></span> Přidat nový objekt</a>
    				</form>
    			</div>
    		);
    	}
    }
    
    // vykreslení aplikace do HTML elementu
    ReactDOM.render(<ExampleApp2 />, document.getElementById('app2'));
    // zavolání X3Dom parseru
    x3dom.reload();
    
  • 
    

Ukázka #3 - Pokročilejší scéna

  • // Bezstavový komponent 3D sedadla
    const Seat = ({ row, column, enabled, picker }) => {
    	const click = 'window.SeatPicker(' + row + ',' + column + ')()';
    	return (
    		<transform translation={(column * 1.4) + ' ' + (row * -0.5) + ' ' + (row * 2.5)} is="x3d">
    			<shape is="x3d" onclick={click}>
    				<appearance is="x3d">
    					<material diffusecolor={enabled ? '#0099ff' : '#ff9900'} is="x3d"></material>
    				</appearance>
    				<box size="0.6 0.5 0.5" usegeocache="false" is="x3d"></box>
    			</shape>
    			<transform translation="0.4 0.15 0" is="x3d">
    				<shape is="x3d" onclick={click}>
    					<appearance is="x3d">
    						<material diffusecolor={enabled ? '#0055ee' : '#ee5500'} is="x3d"></material>
    					</appearance>
    					<box size="0.2 0.8 0.6" usegeocache="false" is="x3d"></box>
    				</shape>
    			</transform>
    			<transform translation="-0.4 0.15 0" is="x3d">
    				<shape is="x3d" onclick={click}>
    					<appearance is="x3d">
    						<material diffusecolor={enabled ? '#0055ee' : '#ee5500'} is="x3d"></material>
    					</appearance>
    					<box size="0.2 0.8 0.6" usegeocache="false" is="x3d"></box>
    				</shape>
    			</transform>
    			<transform translation="0 0.35 -0.25" is="x3d">
    				<shape is="x3d" onclick={click}>
    					<appearance is="x3d">
    						<material diffusecolor={enabled ? '#0077ff' : '#ff7700'} is="x3d"></material>
    					</appearance>
    					<box size="0.8 1.2 0.1" usegeocache="false" is="x3d"></box>
    				</shape>
    			</transform>
    		</transform>
    	);
    }
    
    // Bezstavový komponent tlačítka pro výběr sedadla
    const SeatButton = ({ row, column, enabled, picker }) => {
    	const click = () => picker(row, column);
    	return (
    		<input type='button' className={enabled ? 'uk-button seat-free' : 'uk-button seat-taken'} onClick={click} value={'S ' + (column + 1)} />
    	);
    }
    
    // Hlavní komponent aplikace
    class ExampleApp3 extends React.Component {
    
    	// konstruktor komponentu
    	constructor(props) {
    		super(props);
    		// stav komponentu
    		this.state = {
    			seats: [
    				[true, true, true, true, true, true, true],
    				[true, true, true, true, true, true, true],
    				[true, true, true, true, true, true, true],
    				[true, true, true, true, true, true, true]
    			],
    			free: 28,
    			taken: 0
    		};
    	}
    
    	// metoda pro získání funkce na vybrání sedadla
    	getSeatPicker() {
    		var that = this;
    		return (row, column) => {
    			that.setState((state) => {
    				state.seats[row][column] = !state.seats[row][column];
    				state.seats[row][column] ? (state.free++ , state.taken--) : (state.taken++ , state.free--);
    				return state;
    			});
    		}
    	}
    
    	// metoda volaná při připojení komponentu
    	componentDidMount() {
    		// zpřístupnění funkce pro X3Dom
    		window.SeatPicker = this.getSeatPicker();
    	}
    	
    	// metoda pro vykreslování
    	render() {
    		return (
    			<div>
    				<!-- 3D scéna -->
    				<x3d is="x3d">
    					<scene is="x3d">
    						<transform rotation={'1 0 0 ' + Math.PI / 6} is="x3d">
    							<transform translation={((-this.state.seats[0].length / 2) - 0.5) + ' 0 ' + (-this.state.seats.length * 1.2)} is="x3d">
    								{this.state.seats.map((row, rowIndex) => (
    									row.map((enabled, colIndex) => (
    										<Seat row={rowIndex} column={colIndex} enabled={enabled} key={rowIndex + 'x' + colIndex} />
    									))
    								))}
    							</transform>
    						</transform>
    					</scene>
    				</x3d>
    				<!-- tabulka -->
    				<form>
    					<h3>Vyberte sedadlo</h3>
    					<table>
    						<caption>Obsazeno je {this.state.taken}, zbývá {this.state.free} volných míst</caption>
    						<tbody>
    							<!-- cyklus pro tabulku sedadel -->
    							{this.state.seats.map((row, rowIndex) => (
    								<tr key={rowIndex}>
    									<td>Řada {rowIndex+1}</td>
    									{row.map((enabled, colIndex) => (
    										<td key={rowIndex + 'x' + colIndex}>
    											<SeatButton row={rowIndex} column={colIndex} enabled={enabled} picker={this.getSeatPicker()} />
    										</td>
    									))}
    								</tr>
    							))}
    						</tbody>
    					</table>
    				</form>
    			</div>
    		);
    	}
    }
    
    // vykreslení aplikace do HTML elementu
    ReactDOM.render(<ExampleApp3 />, document.getElementById('app3'));
    // zavolání X3Dom parseru
    x3dom.reload();
    
  •